AI-POWERED PLAYTESTING

Turn play sessions into issues your team can fix.

Playtest.ai runs structured game tests with real players and AI agents, then turns every session into deduplicated, evidence-backed QA.

Start with one build, one system, and one question.
PT PLAYTEST REPORT
Build 0.8.17 ANALYSIS COMPLETE
Issue clusters30 SESSIONS → 5 ISSUES
Selected issueFatal crash on exit

Multiple testers independently encountered a fatal error when closing the game.

View issue
MANY PLAY SESSIONSPATTERNS FOUNDDEVELOPER-READY QA
THE SIGNAL GAP

Thirty playtests shouldn’t
create thirty reports.

Playtesting generates a lot of useful evidence. It also generates a lot of noise.

One tester says the game crashed. Another says they got a fatal error. Another says closing the game broke something. Those may all describe the same issue.

Playtest.ai turns scattered sessions, notes, videos, logs, and feedback into the few recurring problems the development team actually needs to investigate.

INPUT30 PLAYTESTS
EVIDENCEHundreds of observationsnotes · video · logs · hardware · feedback
PATTERNS5 recurring issuesclustered · correlated · prioritized
OUTPUTDeveloper-ready QA
FROM PLAY TO SIGNAL

Know what happened.
Know how often.
Know what to fix.

Instead of handing your team raw playtest output, we give them an issue.

EVERY ISSUE SHOULD ANSWER
01What happened?
02How many players hit it?
03What were they doing?
04Which builds and hardware were affected?
05Can we reproduce it?
06What evidence does the developer need?
THE LOOP

From question
to investigation.

01

Set the question

Give us a playable build and tell us what you want to learn.

  • Can players reliably finish onboarding?
  • What breaks in character customization?
  • Why are players getting stuck here?
  • Try to reproduce this crash.
02

Run the test

We use the right method for the test: structured human playtests, automated testing, AI agents, or a combination.

03

Find the patterns

Playtest.ai analyses sessions for repeated failures, crashes, friction, unexpected states, hardware correlations, and recurring player behaviour.

04

Investigate

Related observations are grouped into issues and returned with the evidence needed to reproduce, prioritize, and fix them.

ACTIONABLE OUTPUT

Many observations.
One issue to investigate.

Playtest.ai converts independent reports into an anonymized, evidence-backed issue with prevalence, environment, pattern, and a recommended next step.

ISSUESPT-184
PT-184 · STABILITY

Fatal crash when exiting the application

SeverityHigh
Affected sessions16 / 30
Build0.8.17
Observed onWindows 10 / Windows 11
Common triggerQuit / Exit application
SETTINGSQUIT TO DESKTOP
Fatal error
16 session clips aligned to the quit action03:14:22.084
THE HARD PART ISN’T COLLECTING FEEDBACK

It’s figuring out
what matters.

After a playtest, someone still has to read everything, determine which observations refer to the same problem, and decide what deserves attention.

Playtest.ai is building that layer.

RAW PLAYTEST OUTPUT
01Spreadsheets
02Survey responses
03Discord messages
04Videos
05Bug reports
06Hardware notes
07Crash logs
08Subjective comments
CAPABILITIES

From sessions
to signal.

01 / TEST

Structured playtesting

Run focused sessions against a feature, flow, build, or hypothesis.

02 / CLUSTER

Issue clustering

Turn multiple descriptions of the same underlying failure into one issue.

Ten players reporting the same crash should not create ten tickets.
03 / CORRELATE

Find the pattern

Compare issues across build, operating system, hardware, player behaviour, location, and session outcome.

04 / EVIDENCE

Preserve the context

Connect every issue back to the sessions that produced it.

gameplay recordingfeedbacktimestampshardwarebuild informationlogsinputsgame state
05 / REPRODUCE

Verify what repeats

A strange event once is interesting. A strange event five times is a bug worth investigating.

06 / AUTOMATE

Scale the repetitive work

As Playtest.ai’s autonomous testing systems improve, agents can take on more repetitive exploration, regression, and reproduction work.

RIGHT TOOL, RIGHT WORK

Humans notice.
Machines remember.

HUMAN TESTERS
Best at noticing

player experience · confusion · expectations · subjective judgment · genuinely unexpected behaviour

AUTOMATION
Best at repeating

repetition · reruns · systematic variation · correlation · reproduction · high-volume coverage

PT
PLAYTEST.AIConnects both into one QA workflow.

Humans help discover what matters. Automation helps determine how often it happens and whether it can happen again.

TESTING SURFACE

Start with the problems that
waste your team’s time.

01

Stability

  • crashes
  • freezes
  • disconnects
  • long-session failures
02

Gameplay

  • soft locks
  • broken interactions
  • unexpected states
  • failed mechanics
03

Progression

  • missing triggers
  • quest blockers
  • impossible sequences
  • save / load problems
04

UX & Onboarding

  • confusing flows
  • unclear controls
  • unexpected behaviour
  • authentication friction
05

Performance

  • frame-rate degradation
  • hardware-specific issues
  • loading problems
  • performance anomalies
06

Systems

  • inventory
  • customization
  • abilities
  • persistence
  • interactions
HUMAN IN THE LOOP

Give your QA team signal,
not another inbox.

Your best QA people should be deciding: Is this serious? Why is this happening? What should we fix first? They should not spend their time reading thirty versions of the same bug report.

Playtest.ai helps surface the recurring problems first.

QA REVIEW QUEUE4 recurring issues
HIGHFatal crash on exit16 affected sessions
MEDIUMLogin / connection failures5 related sessions
UXUnexpected exit behaviourRepeated across players
PERFORMANCEFrame-rate issuesConcentrated on lower-spec hardware
MORE TESTING. LESS TRIAGE.
MORE THAN PLAYER FEEDBACK

What players say matters.
What repeatedly happens matters more.

Traditional playtesting is excellent at understanding player sentiment and experience. Traditional QA is excellent at investigating defects.

Playtest.ai connects the two. We use what happens during real play sessions to surface recurring, evidence-backed issues developers can investigate.

WHERE WE’RE GOING

The player doesn’t always
need to be human.

Once a failure can be observed, measured, and reproduced, much of the repetitive work around it can be automated.

Playtest.ai is building agents that can increasingly take on more of that work.

Humans remain where judgment matters. Agents take on more of the grind.

01explore game systemsBUILDING
02execute objectivesBUILDING
03replay suspicious sequencesROADMAP
04vary player behaviourROADMAP
05search for regressionsROADMAP
06reproduce known failuresROADMAP
STATEACTIONOUTCOME
THE LONG VIEW

Building systems that understand interactive worlds.

Games are complex software systems where every action can change what happens next. Understanding them requires more than looking at screenshots.

what state the game was inwhat the player didwhat happened afterward

Every Playtest.ai session helps us build better infrastructure for testing, reproducing, and reasoning about those interactions.

PRIVATE PILOT · LIMITED STUDIOS

Give us the part of your game that keeps causing problems.

Start small.

We’ll run the test and show you what comes back.

No long integration project required for the first evaluation.
START WITH
01

ONE BUILDA playable PC build

02

ONE SYSTEMThe feature, flow, or area you want tested

03

ONE QUESTIONSomething your team genuinely wants answered

EXAMPLE QUESTIONSWhy are players failing onboarding?Can you reproduce this crash?What breaks if players misuse inventory?Where are players getting stuck?
FAQ

Things teams
ask us.

hello@playtest.ai

No. Humans are excellent at judgment, player experience, and discovering genuinely unexpected problems. We want software to handle more of the repetitive collection, analysis, rerunning, and reproduction work around them.